void LevelStart()
 {
     Debug.Log("Level State: Start!\n");
     // if(PlayerStats.CurrentLevel==0){
     // LevelInfo.Level_test();
     // }
     // Snake
     oSnake = GameObject.FindWithTag("Snake");
     if (oSnake != null)
     {
         oSnake.GetComponent <WorldObject_Snake>().Initialize();
     }
     // Object Initialize
     WorldObjectManager.Initialize();
     // UI Initialize
     /* TODO */
     // Input Forbidden
     InputManager.Forbidden();
     RotationHandler.Forbidden();
     // Switch To Next State
     UpdateLevelState("wait");
 }