public void ChangeWorldIfNeeded() { if (CurrentWorld.Leave) { if (currentworldtype == WorldType.menu) { CurrentWorld = dungeonCreator.getWorld(); currentworldtype = WorldType.dungeon; level += 1; numEnemies = level; } else { CurrentWorld = menuCreator.getWorld(); currentworldtype = WorldType.menu; } user.refreshStats(); CurrentWorld.StartTimer(); } }
public void StartGame() { CurrentWorld = menuCreator.getWorld(); currentworldtype = WorldType.menu; CurrentWorld.StartTimer(); }