void Start() { Player1Turn(); _worldCreator.GenerateWorld(_world); _p1PositionTile = _worldCreator.ViewTilesMultiArrayPlayerOne[0, 0]; _p2PositionTile = _worldCreator.ViewTilesMultiArrayPlayerTwo[5, 0]; Player1.transform.position = _p1PositionTile.transform.position; Player2.transform.position = _p2PositionTile.transform.position; }