private void DigP1(ViewTile tile) { if (!_world.P1Action.CanUseAction(PlayerActionType.Dig)) { return; } var tileP1 = _world.P1Plain.Tiles[(int)tile.worldPosition.x, (int)tile.worldPosition.y]; var tileP2 = _world.P2Plain.Tiles[(int)tile.worldPosition.x, (int)tile.worldPosition.y]; switch (tileP1.TileType) { case TileType.Mine: break; case TileType.Field: audioSource.PlayOneShot(DigSFX); tileP1.Dig(); tileP2.Raise(); _worldCreator.MakeMineP1(tile); _worldCreator.MakeMountainP2(tile); _world.P1Action.UseAction(PlayerActionType.Dig); if (tileP2.TowerActive) { tileP2.DestoryTower(); _world.P2Resources.RemoveResource(tileP2.ResourceType); } break; case TileType.Mountain: tileP1.Dig(); audioSource.PlayOneShot(DigSFX); _world.P1Action.UseAction(PlayerActionType.Dig); if (tileP2.TileType == TileType.Mine) { tileP2.Raise(); if (tileP2.TowerActive) { _world.P2Resources.RemoveResource(tileP2.ResourceType); } _worldCreator.MakePlainP2(tile); _worldCreator.ViewTilesMultiArrayPlayerTwo[(int)tile.worldPosition.x, (int)tile.worldPosition.y].RemoveHoleSprite(); } _worldCreator.MakePlainP1(tile); tile.RemoveMountain(); break; default: break; } }