IEnumerator SpawnAllEnemiesInWave(WaveConfiguration waveConfig) { for (int i = 0; i < waveConfig.getNumberOfEnemies(); i++) { var newEnemy = Instantiate(waveConfig.getEnemyPrefab(), waveConfig.getWayPoints()[0].position, Quaternion.identity); newEnemy.GetComponent <EnemyPath>().SetWaveConfig(waveConfig); yield return(new WaitForSeconds(waveConfig.getTimeBetweenSpawns())); } }
// Start is called before the first frame update void Start() { waypoints = waveConfig.getWayPoints(); transform.position = waypoints[0].position; }