IEnumerator SpawnAllEnemiesInWave(WaveConfiguration waveConfig)
 {
     for (int i = 0; i < waveConfig.getNumberOfEnemies(); i++)
     {
         var newEnemy = Instantiate(waveConfig.getEnemyPrefab(), waveConfig.getWayPoints()[0].position, Quaternion.identity);
         newEnemy.GetComponent <EnemyPath>().SetWaveConfig(waveConfig);
         yield return(new WaitForSeconds(waveConfig.getTimeBetweenSpawns()));
     }
 }
Exemple #2
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 // Start is called before the first frame update
 void Start()
 {
     waypoints          = waveConfig.getWayPoints();
     transform.position = waypoints[0].position;
 }