public ActiveWave(WaveConfiguration waveConfiguration) { this.waveConfiguration = waveConfiguration; this.enemiesToSpawn = waveConfiguration.GetNumberOfEnemiesToSpawn(); this.lastSpawnTime = 0; }
public ActiveWave(WaveConfiguration waveConfiguration) { this.waveConfiguration = waveConfiguration; this.enemiesToSpawn = waveConfiguration.GetNumberOfEnemiesToSpawn(); this.lastSpawnTime = 0; }