コード例 #1
0
    private void move()
    {
        if (waypointIndex < waypoints.Count)
        {
            float   movementSpeed = waveConfig.getMovementSpeed() * Time.deltaTime;
            Vector3 newPos        = Vector3.MoveTowards(transform.position, waypoints[waypointIndex].transform.position, movementSpeed);
            transform.position = newPos;

            if (newPos == waypoints[waypointIndex].transform.position)
            {
                waypointIndex++;
            }
        }
        else
        {
            Destroy(gameObject);
        }
    }