int UnityEngineUIInputField_m_SetTextWithoutNotify(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.InputField gen_to_be_invoked = (UnityEngine.UI.InputField)translator.FastGetCSObj(L, 1); { string _input = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.SetTextWithoutNotify(_input); return(0); } }
// Start is called before the first frame update public void Awake() { Value.OnValueChangedHandler += (x) => { Debug.Log("field " + x); slider.SetValueWithoutNotify(x); inputField.SetTextWithoutNotify(x.ToString()); }; inputField.onValueChanged.AddListener( (x) => Value.Value = int.TryParse(inputField.text, out int integer) ? integer : Value.Value); slider.onValueChanged.AddListener( (x) => { Value.Value = (int)slider.value; } ); }