void DoAction() { if (_inputField != null) { _inputField.MoveTextStart(shift.Value); } }
int UnityEngineUIInputField_m_MoveTextStart(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.InputField gen_to_be_invoked = (UnityEngine.UI.InputField)translator.FastGetCSObj(L, 1); { bool _shift = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.MoveTextStart(_shift); return(0); } }