int UnityEngineUIInputField_m_ProcessEvent(RealStatePtr L, int gen_param_count) { ObjectTranslator translator = this; UnityEngine.UI.InputField gen_to_be_invoked = (UnityEngine.UI.InputField)translator.FastGetCSObj(L, 1); { UnityEngine.Event _e = (UnityEngine.Event)translator.GetObject(L, 2, typeof(UnityEngine.Event)); gen_to_be_invoked.ProcessEvent(_e); return(0); } }