public void Update() { if (carPlay == true) { if (Input.GetKeyDown(KeyCode.P)) { car01.transform.position = car01.transform.position + new Vector3(0.1f, 0, 0); car01Pos = car01Pos - 1; } if (Input.GetKeyDown(KeyCode.M)) { car02.transform.position = car02.transform.position + new Vector3(0.1f, 0, 0); car02pos = car02pos - 1; } UIManager.Count(); } }