public void ButtonPurchase() { if (dataGame.playerPurchase [dataGame.playerSelect].purchase) // purchased => select { dataGame.playerActive = dataGame.playerSelect; player.ActivePlayer(); uiManager.BackShop(); } else { if (dataGame.coin < dataGame.playerPurchase [dataGame.playerSelect].coin) // not purchase { uiManager.Pingcoin(); } else // purchase { PurchaseItem(); CheckPurchase(); } } }