// if collided with the bullet or the player shipo then get destroyed private void OnTriggerEnter2D(Collider2D other) { switch (other.tag) { case ("Bullet"): _uiManager.AddScore(); Destroy(other.gameObject); StartCoroutine(EmenyDeathSequence()); break; case ("Player"): _playerShip.Damage(); StartCoroutine(EmenyDeathSequence()); break; default: break; } }