コード例 #1
0
    public IEnumerator Initialize()
    {
        SampleDebuger.Log("bundle dir : " + GetBundleDirName());
        var request = AssetBundleManager.Initialize(GetBundleDirName());

        UIProgressBar.SetpAssetBundleLoadOperation(request);
        if (request != null)
        {
            SampleDebuger.Log("begin loading manifest");
            yield return(StartCoroutine(request));
        }
        yield return(new WaitForSeconds(0.5f));

#if UNITY_WEBGL
        WWW www = new WWW(Globals.wwwStreamingPath + "/version.txt");
        yield return(www);

        VersionManager.Instance().proCurVersion = www.text.Trim();
        LoadLevelAsset(GameConstant.g_szChoseServerScene);
#else
        LoadLevelAsset(GameConstant.g_szVersionUpdateScene);
#endif
    }