public IEnumerator Initialize() { SampleDebuger.Log("bundle dir : " + GetBundleDirName()); var request = AssetBundleManager.Initialize(GetBundleDirName()); UIProgressBar.SetpAssetBundleLoadOperation(request); if (request != null) { SampleDebuger.Log("begin loading manifest"); yield return(StartCoroutine(request)); } yield return(new WaitForSeconds(0.5f)); #if UNITY_WEBGL WWW www = new WWW(Globals.wwwStreamingPath + "/version.txt"); yield return(www); VersionManager.Instance().proCurVersion = www.text.Trim(); LoadLevelAsset(GameConstant.g_szChoseServerScene); #else LoadLevelAsset(GameConstant.g_szVersionUpdateScene); #endif }