public void UpdateUI() //updates numbers and progress bars { ((UISlider)xpBar.GetComponent("UISlider")).value = (float)experience / (float)maxExperience; ((UISlider)dobbitsBar.GetComponent("UISlider")).value = 1 - ((float)occupiedDobbits / (float)dobbits); ((UISlider)goldBar.GetComponent("UISlider")).value = (float)gold / (float)maxGold; ((UISlider)manaBar.GetComponent("UISlider")).value = (float)mana / (float)maxMana; ((UISlider)crystalsBar.GetComponent("UISlider")).value = (float)crystals / (float)maxCrystals; ((UISlider)soldiersBar.GetComponent("UISlider")).value = (float)occupiedHousing / (float)maxHousing; nameLb.text = "Player Name"; levelLb.text = level.ToString(); xpLb.text = experience.ToString() + " / " + maxExperience.ToString(); dobbitLb.text = (dobbits - occupiedDobbits).ToString() + " / " + dobbits.ToString(); cloakLb.text = remainingCloakTime.ToString() + " / " + purchasedCloakTime.ToString(); housingLb.text = occupiedHousing.ToString(); // + " / " + maxHousing.ToString () maxHousingLb.text = maxHousing.ToString(); goldLb.text = gold.ToString(); maxGoldLb.text = maxGold.ToString(); manaLb.text = ((int)mana).ToString(); maxManaLb.text = maxMana.ToString(); crystalsLb.text = crystals.ToString(); }
public void UpdateUI() //updates numbers and progress bars { ((UISlider)goldBar.GetComponent("UISlider")).value = (float)gold / (float)maxStorageGold; ((UISlider)manaBar.GetComponent("UISlider")).value = (float)mana / (float)maxStorageMana; ((UISlider)crystalsBar.GetComponent("UISlider")).value = (float)crystals / (float)maxCrystals; goldLb.text = ((int)gold).ToString(); manaLb.text = ((int)mana).ToString(); crystalsLb.text = crystals.ToString(); }
private void UpdateUI() //updates numbers and progress bars { ((UISlider)experienceBar.GetComponent("UISlider")).value = (float)experience / (float)maxExperience; ((UISlider)dobbitsBar.GetComponent("UISlider")).value = 1 - ((float)occupiedDobbitNo / (float)dobbitNo); ((UISlider)goldBar.GetComponent("UISlider")).value = (float)gold / (float)maxStorageGold; ((UISlider)manaBar.GetComponent("UISlider")).value = (float)mana / (float)maxStorageMana; ((UISlider)crystalsBar.GetComponent("UISlider")).value = (float)crystals / (float)maxCrystals; curPopLb.text = currentPopulation.ToString(); maxPopLb.text = maxPopulation.ToString(); xpLb.text = experience.ToString(); dobbitLb.text = (dobbitNo - occupiedDobbitNo).ToString() + " / " + dobbitNo.ToString(); goldLb.text = ((int)gold).ToString(); manaLb.text = ((int)mana).ToString(); crystalsLb.text = crystals.ToString(); }
//---------属相相关显示--------------- #region playerAttr void SetExp(int exp, int maxEpx, bool showPercent) { if (maxEpx == 0) { maxEpx = exp; showPercent = true; } float fVal = (float)exp / (float)maxEpx; if (showPercent) { int percentVal = (int)(fVal * 100); //m_expLabel.text = percentVal + "%"; } else { //m_expLabel.text = exp + "/" + maxEpx; } m_expProcess.GetComponent <UISlider>().value = fVal; }
public void UpdateUI() //updates numbers and progress bars { //Kludge by Qasim for updating town hall level and restricting buidlings if (levelLb.text != level.ToString()) { UpdateBuildingXmlData(); UpdateWallXmlData(); UpdateWeaponXmlData(); UpdateAmbientXmlData(); UpdateUnitsNo(); } ((UISlider)xpBar.GetComponent("UISlider")).value = (float)experience / (float)maxExperience; ((UISlider)dobbitsBar.GetComponent("UISlider")).value = 1 - ((float)occupiedDobbits / (float)dobbits); ((UISlider)goldBar.GetComponent("UISlider")).value = (float)gold / (float)maxGold; ((UISlider)manaBar.GetComponent("UISlider")).value = (float)mana / (float)maxMana; ((UISlider)crystalsBar.GetComponent("UISlider")).value = (float)crystals / (float)maxCrystals; ((UISlider)soldiersBar.GetComponent("UISlider")).value = (float)occupiedHousing / (float)maxHousing; nameLb.text = "Player Name"; levelLb.text = level.ToString(); xpLb.text = experience.ToString() + " / " + maxExperience.ToString(); dobbitLb.text = (dobbits - occupiedDobbits).ToString() + " / " + dobbits.ToString(); cloakLb.text = remainingCloakTime.ToString() + " / " + purchasedCloakTime.ToString(); housingLb.text = occupiedHousing.ToString(); // + " / " + maxHousing.ToString () maxHousingLb.text = maxHousing.ToString(); goldLb.text = gold.ToString(); maxGoldLb.text = maxGold.ToString(); manaLb.text = ((int)mana).ToString(); maxManaLb.text = maxMana.ToString(); crystalsLb.text = crystals.ToString(); }
public void loadingProgressBarAdding() { loadingProgressBar.GetComponent <UIProgressBar>().value = Mathf.Lerp(0, 1, Time.time); }