// Use this for initialization protected void Start() { CoreBoard = (BoardBehavior) GetComponent("BoardBehavior"); progressBar_Base = UIProgressBar.create(buttonToolkit, "UI_Base.png", 0, 0,true,2 ); //progressBar_Science.positionFromBottomLeft( .15f, .02f ); progressBar_Base.positionFromTopLeft( 20f/Screen.height, 960f/Screen.width ); progressBar_Base.resizeTextureOnChange = true; progressBar_Base.value = 1f; // debugString = ""; // Progress/Health bar progressBar_Culture = UIProgressBar.create( buttonToolkit,"UI_Ball.png", 0, 0,false,1 ); //progressBar_Culture = UIProgressBar.create( "UI_Ball.png", 0, 0 ); //progressBar.positionFromLeft //progressBar_Culture.positionFromTopRight( .17f, .40f ); progressBar_Culture.positionFromTopLeft( 30f/Screen.height, 685f/Screen.width); progressBar_Culture.resizeTextureOnChange = true; progressBar_Culture.value = 0.0f; progressBar_Healtth = UIProgressBar.create(buttonToolkit, "UI_Ball.png", 0, 0 ,true,1 ); progressBar_Healtth.positionFromTopLeft(30f/Screen.height, 830f/Screen.width); progressBar_Healtth.resizeTextureOnChange = true; progressBar_Healtth.value = 1.0f; progressBar_Science = UIProgressBar.create(buttonToolkit, "UI_Ball.png", 0, 0,true,1 ); //progressBar_Science.positionFromBottomLeft( .15f, .02f ); progressBar_Science.positionFromTopLeft(30f/Screen.height, 916f/Screen.width ); progressBar_Science.resizeTextureOnChange = true; progressBar_Science.value = 1.0f; //StartCoroutine( animateProgressBar( progressBar_Culture ) ); UIText_Era = new UIText( textToolkit, "prototype", "prototype.png" ); TextUI_ERA = UIText_Era.addTextInstance( m_ERA_NAMEDic[ m_currentERA ], 0, 0 ); //helloText.positionFromTopLeft( 0.1f, 0.05f ); TextUI_ERA.positionFromTopLeft( 0.1f, 0.05f ); }