private static int ForceUpdate(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UIProgressBar uIProgressBar = (UIProgressBar)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIProgressBar"); uIProgressBar.ForceUpdate(); return(0); }
static int ForceUpdate(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UIProgressBar obj = LuaScriptMgr.GetNetObject <UIProgressBar>(L, 1); obj.ForceUpdate(); return(0); }
static public int ForceUpdate(IntPtr l) { try { UIProgressBar self = (UIProgressBar)checkSelf(l); self.ForceUpdate(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int ForceUpdate(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UIProgressBar obj = (UIProgressBar)ToLua.CheckObject <UIProgressBar>(L, 1); obj.ForceUpdate(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void onToggleAutoSit(GameObject go) { if (toggleAutoSit.value == 0) { toggleAutoSit.value = 1; } else { toggleAutoSit.value = 0; } toggleAutoSit.ForceUpdate(); option.isAutoSitdown = toggleAutoSit.value == 1 ? true : false; Puppet.API.Client.APIGeneric.ChangeOptionInfo(option); }
private static int ForceUpdate(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 1); UIProgressBar uIProgressBar = (UIProgressBar)ToLua.CheckObject(L, 1, typeof(UIProgressBar)); uIProgressBar.ForceUpdate(); result = 0; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
public static int ForceUpdate(IntPtr l) { int result; try { UIProgressBar uIProgressBar = (UIProgressBar)LuaObject.checkSelf(l); uIProgressBar.ForceUpdate(); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }