ForceUpdate() public method

Update the value of the scroll bar.
public ForceUpdate ( ) : void
return void
コード例 #1
0
    private static int ForceUpdate(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        UIProgressBar uIProgressBar = (UIProgressBar)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIProgressBar");

        uIProgressBar.ForceUpdate();
        return(0);
    }
コード例 #2
0
    static int ForceUpdate(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        UIProgressBar obj = LuaScriptMgr.GetNetObject <UIProgressBar>(L, 1);

        obj.ForceUpdate();
        return(0);
    }
コード例 #3
0
 static public int ForceUpdate(IntPtr l)
 {
     try {
         UIProgressBar self = (UIProgressBar)checkSelf(l);
         self.ForceUpdate();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #4
0
 static int ForceUpdate(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UIProgressBar obj = (UIProgressBar)ToLua.CheckObject <UIProgressBar>(L, 1);
         obj.ForceUpdate();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #5
0
 void onToggleAutoSit(GameObject go)
 {
     if (toggleAutoSit.value == 0)
     {
         toggleAutoSit.value = 1;
     }
     else
     {
         toggleAutoSit.value = 0;
     }
     toggleAutoSit.ForceUpdate();
     option.isAutoSitdown = toggleAutoSit.value == 1 ? true : false;
     Puppet.API.Client.APIGeneric.ChangeOptionInfo(option);
 }
コード例 #6
0
    private static int ForceUpdate(IntPtr L)
    {
        int result;

        try
        {
            ToLua.CheckArgsCount(L, 1);
            UIProgressBar uIProgressBar = (UIProgressBar)ToLua.CheckObject(L, 1, typeof(UIProgressBar));
            uIProgressBar.ForceUpdate();
            result = 0;
        }
        catch (Exception e)
        {
            result = LuaDLL.toluaL_exception(L, e, null);
        }
        return(result);
    }
コード例 #7
0
    public static int ForceUpdate(IntPtr l)
    {
        int result;

        try
        {
            UIProgressBar uIProgressBar = (UIProgressBar)LuaObject.checkSelf(l);
            uIProgressBar.ForceUpdate();
            LuaObject.pushValue(l, true);
            result = 1;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }