private void Start() { uiapi = GameObject.Find("Canvas").GetComponent <UIAPI>(); RB = GetComponent <Rigidbody2D>(); RB.velocity = transform.up * Speed; screenHeight = Camera.main.orthographicSize; screenWidth = screenHeight * Camera.main.aspect; ScreenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z)); uiapi.IncEgg(); }