public static void AnimSazhi(int n1, int n2) { Transform t = UIAPI.ShowEffect(UIAPI.gCanvas, "AnimSazhi"); AnimImage[] ms = t.GetComponentsInChildren <AnimImage>(); ms[0].Play(4, n1 - 1); ms[1].Play(4, n2 - 1); }
static int ShowEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); string arg1 = ToLua.CheckString(L, 2); UnityEngine.Transform o = UIAPI.ShowEffect(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }