static int CreateChild(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); string arg1 = ToLua.CheckString(L, 2); bool arg2 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Transform o = UIAPI.CreateChild(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }