Exemple #1
0
    private void Start()
    {
        uiapi       = GameObject.Find("Canvas").GetComponent <UIAPI>();
        RB          = GetComponent <Rigidbody2D>();
        RB.velocity = transform.up * Speed;

        screenHeight = Camera.main.orthographicSize;
        screenWidth  = screenHeight * Camera.main.aspect;

        ScreenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z));

        uiapi.IncEgg();
    }