internal CommonErrorStatus.MultiplayerStatus Status() { return(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetStatus(SelfPtr())); }
internal GooglePlayGames.Native.Cwrapper.CommonErrorStatus.MultiplayerStatus Status() { return(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetStatus(base.SelfPtr())); }