internal NativeTurnBasedMatch Match() { if (!RequestSucceeded()) { return(null); } return(new NativeTurnBasedMatch( TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchResponse_GetMatch(SelfPtr()))); }
internal NativeTurnBasedMatch Match() { if (!RequestSucceeded()) { return(null); } return(new NativeTurnBasedMatch( TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchResponse_GetMatch(SelfPtr()))); }