internal IEnumerable <NativeTurnBasedMatch> TheirTurnMatches() { return(PInvokeUtilities.ToEnumerable( TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetTheirTurnMatches_Length(SelfPtr()), index => new NativeTurnBasedMatch( TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetTheirTurnMatches_GetElement(SelfPtr(), index)))); }
internal IEnumerable <NativeTurnBasedMatch> TheirTurnMatches() { return(PInvokeUtilities.ToEnumerable <NativeTurnBasedMatch>(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetTheirTurnMatches_Length(base.SelfPtr()), delegate(UIntPtr index) { return new NativeTurnBasedMatch(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_TurnBasedMatchesResponse_GetTheirTurnMatches_GetElement(base.SelfPtr(), index)); })); }