internal CommonErrorStatus.UIStatus UiStatus() { return(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_MatchInboxUIResponse_GetStatus(SelfPtr())); }
internal GooglePlayGames.Native.Cwrapper.CommonErrorStatus.UIStatus UiStatus() { return(TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_MatchInboxUIResponse_GetStatus(base.SelfPtr())); }