コード例 #1
0
 static public int SetTransformLocalEulerAngle_s(IntPtr l)
 {
     try {
         UnityEngine.Transform a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Single a4;
         checkType(l, 4, out a4);
         System.Single a5;
         checkType(l, 5, out a5);
         System.Single a6;
         checkType(l, 6, out a6);
         System.Single a7;
         checkType(l, 7, out a7);
         TransformLuaUtil.SetTransformLocalEulerAngle(a1, a2, a3, a4, a5, a6, a7);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #2
0
 static public int TransformVector_s(IntPtr l)
 {
     try {
         UnityEngine.Transform a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Single a4;
         checkType(l, 4, out a4);
         System.Single a5;
         System.Single a6;
         System.Single a7;
         TransformLuaUtil.TransformVector(a1, a2, a3, a4, out a5, out a6, out a7);
         pushValue(l, true);
         pushValue(l, a5);
         pushValue(l, a6);
         pushValue(l, a7);
         return(4);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static public int GetEulerAngle_s(IntPtr l)
 {
     try {
         System.Single a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Single a4;
         checkType(l, 4, out a4);
         System.Single a5;
         checkType(l, 5, out a5);
         System.Single a6;
         checkType(l, 6, out a6);
         System.Int32 a7;
         checkType(l, 7, out a7);
         var ret = TransformLuaUtil.GetEulerAngle(a1, a2, a3, a4, a5, a6, a7);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #4
0
 static public int GetGuid_s(IntPtr l)
 {
     try {
         var ret = TransformLuaUtil.GetGuid();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #5
0
 static public int constructor(IntPtr l)
 {
     try {
         TransformLuaUtil o;
         o = new TransformLuaUtil();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #6
0
 static public int TransformLookAt_s(IntPtr l)
 {
     try {
         UnityEngine.Transform a1;
         checkType(l, 1, out a1);
         UnityEngine.Transform a2;
         checkType(l, 2, out a2);
         TransformLuaUtil.TransformLookAt(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #7
0
 static public int GetComponentInChildren_s(IntPtr l)
 {
     try {
         UnityEngine.Transform a1;
         checkType(l, 1, out a1);
         System.String a2;
         checkType(l, 2, out a2);
         var ret = TransformLuaUtil.GetComponentInChildren(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #8
0
 static public int SetTransformSize_s(IntPtr l)
 {
     try {
         UnityEngine.Transform a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         TransformLuaUtil.SetTransformSize(a1, a2, a3);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #9
0
 static public int GetTransformPos_s(IntPtr l)
 {
     try {
         UnityEngine.Transform a1;
         checkType(l, 1, out a1);
         System.Single a2;
         System.Single a3;
         System.Single a4;
         TransformLuaUtil.GetTransformPos(a1, out a2, out a3, out a4);
         pushValue(l, true);
         pushValue(l, a2);
         pushValue(l, a3);
         pushValue(l, a4);
         return(4);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #10
0
 static public int NewRect_s(IntPtr l)
 {
     try {
         System.Single a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Single a4;
         checkType(l, 4, out a4);
         var ret = TransformLuaUtil.NewRect(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #11
0
 static public int SetImageColor_s(IntPtr l)
 {
     try {
         UnityEngine.UI.Image a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Single a4;
         checkType(l, 4, out a4);
         System.Single a5;
         checkType(l, 5, out a5);
         TransformLuaUtil.SetImageColor(a1, a2, a3, a4, a5);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #12
0
 static public int UpdateLocalRotationZ_s(IntPtr l)
 {
     try {
         UnityEngine.Transform a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Single a4;
         checkType(l, 4, out a4);
         System.Single a5;
         checkType(l, 5, out a5);
         TransformLuaUtil.UpdateLocalRotationZ(a1, a2, a3, a4, a5);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }