static public int SetTransformLocalEulerAngle_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); System.Single a4; checkType(l, 4, out a4); System.Single a5; checkType(l, 5, out a5); System.Single a6; checkType(l, 6, out a6); System.Single a7; checkType(l, 7, out a7); TransformLuaUtil.SetTransformLocalEulerAngle(a1, a2, a3, a4, a5, a6, a7); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int TransformVector_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); System.Single a4; checkType(l, 4, out a4); System.Single a5; System.Single a6; System.Single a7; TransformLuaUtil.TransformVector(a1, a2, a3, a4, out a5, out a6, out a7); pushValue(l, true); pushValue(l, a5); pushValue(l, a6); pushValue(l, a7); return(4); } catch (Exception e) { return(error(l, e)); } }
static public int GetEulerAngle_s(IntPtr l) { try { System.Single a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); System.Single a4; checkType(l, 4, out a4); System.Single a5; checkType(l, 5, out a5); System.Single a6; checkType(l, 6, out a6); System.Int32 a7; checkType(l, 7, out a7); var ret = TransformLuaUtil.GetEulerAngle(a1, a2, a3, a4, a5, a6, a7); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int GetGuid_s(IntPtr l) { try { var ret = TransformLuaUtil.GetGuid(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { TransformLuaUtil o; o = new TransformLuaUtil(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int TransformLookAt_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); UnityEngine.Transform a2; checkType(l, 2, out a2); TransformLuaUtil.TransformLookAt(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetComponentInChildren_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); System.String a2; checkType(l, 2, out a2); var ret = TransformLuaUtil.GetComponentInChildren(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetTransformSize_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); TransformLuaUtil.SetTransformSize(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int GetTransformPos_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); System.Single a2; System.Single a3; System.Single a4; TransformLuaUtil.GetTransformPos(a1, out a2, out a3, out a4); pushValue(l, true); pushValue(l, a2); pushValue(l, a3); pushValue(l, a4); return(4); } catch (Exception e) { return(error(l, e)); } }
static public int NewRect_s(IntPtr l) { try { System.Single a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); System.Single a4; checkType(l, 4, out a4); var ret = TransformLuaUtil.NewRect(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int SetImageColor_s(IntPtr l) { try { UnityEngine.UI.Image a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); System.Single a4; checkType(l, 4, out a4); System.Single a5; checkType(l, 5, out a5); TransformLuaUtil.SetImageColor(a1, a2, a3, a4, a5); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int UpdateLocalRotationZ_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); System.Single a4; checkType(l, 4, out a4); System.Single a5; checkType(l, 5, out a5); TransformLuaUtil.UpdateLocalRotationZ(a1, a2, a3, a4, a5); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }