static public int SetTransformEulerAngles_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); System.Single a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); System.Single a4; checkType(l, 4, out a4); TransformLuaUtil.SetTransformEulerAngles(a1, a2, a3, a4); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }