static public int GetTransformParent_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); UnityEngine.Transform a2; TransformLuaUtil.GetTransformParent(a1, out a2); pushValue(l, true); pushValue(l, a2); return(2); } catch (Exception e) { return(error(l, e)); } }