static public int TransformLookAt_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); UnityEngine.Transform a2; checkType(l, 2, out a2); TransformLuaUtil.TransformLookAt(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }