コード例 #1
0
ファイル: SmartCharacter.cs プロジェクト: fgeraci/CS195-Core
 protected Node IncapacitateFromBehind(SmartCharacter user)
 {
     return new Sequence(
         user.Node_GoTo(Val.V(() => this.WaypointBack.transform.position)),
         user.Node_Orient(Val.V(() => this.WaypointBack.transform.rotation)),
         user.behavior.ST_PlayHandGesture("bash", 1000),
         new LeafInvoke(() => this.CreateSlidebackTarget()),
         this.behavior.ST_PlayBodyGesture("dying", 2000),
         new LeafInvoke(() => this.DecorationStars.gameObject.SetActive(true)),
         this.Node_Set(StateName.IsIncapacitated));
 }
コード例 #2
0
ファイル: SmartCharacter.cs プロジェクト: fgeraci/CS195-Core
    protected Node ST_FaceEachother(
        SmartCharacter user)
    {
        Quaternion thisLook = Quaternion.identity;
        Quaternion userLook = Quaternion.identity;

        return new Sequence(
            new LeafInvoke(() => thisLook = Quaternion.LookRotation(user.transform.position - this.transform.position, Vector3.up)),
            new LeafInvoke(() => userLook = Quaternion.LookRotation(this.transform.position - user.transform.position, Vector3.up)),
            new Race(
                new LeafWait(3000),
                new SequenceParallel(
                    this.Node_Orient(thisLook),
                    user.Node_Orient(userLook))),
            new SequenceParallel(
                new LeafInvoke(() => this.transform.rotation = thisLook),
                new LeafInvoke(() => user.transform.rotation = userLook)));
    }
コード例 #3
0
ファイル: SmartDoor.cs プロジェクト: fgeraci/CS195-Core
 protected Node GuardRear(SmartCharacter user)
 {
     return new Sequence(
         user.Node_GoTo(this.GuardWaypointRear.position),
         user.Node_Orient(this.GuardWaypointRear.rotation),
         user.Node_Set(StateName.IsGuarding, StateName.IsImmobile),
         user.Node_Set(this.Id, RelationName.IsGuarding),
         this.Node_Set(StateName.IsGuarded));
 }