protected Node Press(SmartCharacter user) { return new Sequence( user.ST_StandAtWaypoint(StandPoint), user.Node_StartInteraction(FullBodyBipedEffector.LeftHand, InteractionPress), user.Node_WaitForTrigger(FullBodyBipedEffector.LeftHand), new DecoratorLoop( 10, new LeafInvoke(() => PhysicalPress.PhysicalButton.position += PhysicalPress.PressDirection.normalized * 0.003f)), new LeafInvoke(() => this.ButtonTransform.GetComponent<Renderer>().material.color = Color.green), new DecoratorLoop( 10, new LeafInvoke(() => PhysicalPress.PhysicalButton.position -= PhysicalPress.PressDirection.normalized * 0.003f)), user.Node_StopInteraction(FullBodyBipedEffector.LeftHand), user.Node_HeadLookStop()); }
protected Node ST_PlainConverse( SmartCharacter user, AnimationDescription[] myAnims, AnimationDescription[] userAnims) { return new Sequence( Node_HeadLook(Val.V(() => user.MarkerHead.position)), user.Node_HeadLook(Val.V(() => this.MarkerHead.position)), ST_PlayConversationAnims(user, myAnims, userAnims), Node_HeadLookStop(), user.Node_HeadLookStop() ); }
protected Node ST_ApproachConverse( SmartCharacter user, AnimationDescription[] myAnims, AnimationDescription[] userAnims) { return new Sequence( Node_GoToUpToRadius(Val.V(() => user.transform.position), 1.3f), Node_HeadLook(Val.V(() => user.MarkerHead.position)), user.Node_HeadLook(Val.V(() => this.MarkerHead.position)), user.Node_HeadLook(Val.V(() => this.MarkerHead.position)), ST_PlayConversationAnims(user, myAnims, userAnims), Node_HeadLookStop(), user.Node_HeadLookStop() ); }
protected Node ST_Take(SmartCharacter user, StateName holdingState, Node afterTake) { return new Sequence( user.Node_Require(StateName.RoleActor, StateName.IsStanding, ~StateName.HoldingBall, ~StateName.HoldingWallet, ~StateName.IsIncapacitated), this.Node_Require(StateName.RoleTable, holdingState), user.Node_GoTo(this.StandPoint.position), new SequenceParallel( user.Node_HeadLook(this.PropPickup.transform.position), user.Node_OrientTowards(this.PropPickup.transform.position)), new DecoratorCatch( () => { user.Character.StopInteraction(FullBodyBipedEffector.RightHand); user.Character.HeadLookStop(); }, new Sequence( user.Node_StartInteraction(FullBodyBipedEffector.RightHand, this.PropPickup), user.Node_WaitForTrigger(FullBodyBipedEffector.RightHand), new LeafInvoke(() => user.HoldPropRightHand.Attach(this.PropHolder.Release())), user.Node_HeadLookStop())), this.Node_Set(~holdingState), afterTake, user.Node_Set(holdingState), user.Node_StartInteraction(FullBodyBipedEffector.RightHand, user.InteractionHoldRight), user.Node_WaitForTrigger(FullBodyBipedEffector.RightHand), new LeafWait(300)); }