void FadeIn() { if (screenFader != null) { screenFader.FadeFromBlack(); } }
private bool fadeToMenu = false; // tracks when the button has been clicked to fade to menu private void Start() { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; // grab screen fader screenFader = GameObject.FindWithTag("ScreenFader").GetComponent <ScreenFader>(); // start fading from black screenFader.FadeFromBlack(1f); }
public void SwitchLights(bool state) { ScreenFader fader = GetComponent <ScreenFader>(); if (state) { fader.FadeFromBlack(); } else { fader.FadeToBlack(); } }
private void Start() { if (player == null) { player = FindPlayerObject(); } if (level == null) { level = FindLevelObject(); } ScreenFader.FadeFromBlack(); QueueLevel(); }
// Use this for initialization void Start() { screenFader = GameObject.FindWithTag("ScreenFader").GetComponent <ScreenFader>(); screenFader.FadeFromBlack(1f); }
private void FadeIntoGame() { screenFader.FadeFromBlack(0.01f); }