static public void Open() { ScreenFader.Launch_FadeIn(() => { SceneManager.LoadSceneAsync("MainMenu", LoadSceneMode.Single); }); }
public void Launch() { Level.CurrentLevel = Level.GetLevel(CurrentLevelId); ScreenFader.Launch_FadeIn(() => { SceneManager.LoadSceneAsync(Level.CurrentLevel.Scene, LoadSceneMode.Single); }); }