IEnumerator CoWinScreen() { fadeScreen.FadeToWhite(); ClearScreen(); yield return(yieldInstruction1); cameraman.backgroundColor = ColorSelector.darkColor; TurnOn(congratulations.gameObject); fadeScreen.DeFade(congratulations, null); yield return(yieldInstruction03); TurnOn(resultStars.gameObject); switch (score) { //All stars. case 0: resultStars.GetChild(0).GetComponent <Image>().sprite = winstar; resultStars.GetChild(1).GetComponent <Image>().sprite = winstar; resultStars.GetChild(2).GetComponent <Image>().sprite = winstar; break; //Lose one star. case -1: case -2: resultStars.GetChild(0).GetComponent <Image>().sprite = winstar; resultStars.GetChild(1).GetComponent <Image>().sprite = winstar; resultStars.GetChild(2).GetComponent <Image>().sprite = failstar; break; //Lose two stars. case -3: case -4: resultStars.GetChild(0).GetComponent <Image>().sprite = winstar; resultStars.GetChild(1).GetComponent <Image>().sprite = failstar; resultStars.GetChild(2).GetComponent <Image>().sprite = failstar; break; //Above zero and under -5. Attention to the if clause. It should be impossible to finish with a score above zero. default: resultStars.GetChild(0).GetComponent <Image>().sprite = failstar; resultStars.GetChild(1).GetComponent <Image>().sprite = failstar; resultStars.GetChild(2).GetComponent <Image>().sprite = failstar; break; } resultStars.GetChild(0).GetComponent <Image>().color = Color.clear; resultStars.GetChild(1).GetComponent <Image>().color = Color.clear; resultStars.GetChild(2).GetComponent <Image>().color = Color.clear; for (int i = 0; i < 3; i++) { fadeScreen.DeFade(null, resultStars.GetChild(i).GetComponent <Image>()); yield return(yieldInstruction03); } nextgame.GetComponent <Button>().interactable = false; selScreen.GetComponent <Button>().interactable = false; playagain.GetComponent <Button>().interactable = false; TurnOn(nextgame.gameObject); fadeScreen.DeFade(null, nextgame); yield return(yieldInstruction03); TurnOn(selScreen.gameObject); fadeScreen.DeFade(null, selScreen); yield return(yieldInstruction03); TurnOn(playagain.gameObject); fadeScreen.DeFade(null, playagain); yield return(yieldInstruction03); nextgame.GetComponent <Button>().interactable = true; selScreen.GetComponent <Button>().interactable = true; playagain.GetComponent <Button>().interactable = true; }