private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { Scm.AddFruitAmount(CollectableName, 1); GameObject Cllt = Instantiate(CollectedPrefab, transform.position, CollectedPrefab.transform.rotation); Destroy(Cllt, 0.3f); Destroy(gameObject); } }