void Update() { if (!complete && (obj == null || obj.name.Equals("Respawn"))) { complete = true; ScoreManager.AddAggressive(3); } }
// Ogre's Strength - apply poison damage to damaged enemies for 5 seconds IEnumerator OgreStrength() { ScoreManager.AddAggressive(1); soundManager.PlaySound(soundManager.powerup); uiManager.Powerup("Ogre's Strength: +Poison Damage", new Color(0, 0.75f, 0)); GetComponent <SpriteRenderer>().color = new Color(0, 0.75f, 0); ogreStrength = true; yield return(new WaitForSeconds(10)); uiManager.Powerup("", Color.white); GetComponent <SpriteRenderer>().color = Color.white; ogreStrength = false; }
// Liquid Luck - increase attack by 1 and glow yellow for 5 seconds IEnumerator LiquidLuck() { ScoreManager.AddAggressive(1); soundManager.PlaySound(soundManager.powerup); uiManager.Powerup("Liquid Luck: +1 Attack", new Color(1, 0.9f, 0)); GetComponent <SpriteRenderer>().color = new Color(1, 0.9f, 0); shine.SetActive(true); attack++; yield return(new WaitForSeconds(10)); uiManager.Powerup("", Color.white); GetComponent <SpriteRenderer>().color = Color.white; shine.SetActive(false); attack--; }
IEnumerator Die() { isDead = true; // Level Quests if (SceneManager.GetActiveScene().name.Equals("Main")) { questManager.Event($"Defeat 1 {name} 0/1", 0, true); questManager.Event(name, "Defeat", true); if (questManager.Event("monster", "Defeat", false)) { questManager.AddMainQuest("Return to Wigg"); } } // Tutorial Quests else if (SceneManager.GetActiveScene().name.Equals("Tutorial")) { questManager.Event("Defeat the monster 0/1", 0, false); questManager.Event("monster", "Defeat", false); } // Add Aggressive Score PlayerData.Kills += 1; ScoreManager.AddAggressive(1); // Prepare for Respawn soundManager.PlaySound(soundManager.monsterDie); yield return(new WaitForSeconds(0.5f)); // Disable Enemy name = "Respawn"; enemyRenderer.enabled = false; magicAttack = false; groundPoundAttack = false; spawnEnemies = false; healthText.enabled = false; GetComponent <Collider2D>().enabled = false; if (boss) { soundManager.PauseMusic(); soundManager.PlayMusic(soundManager.victoryMusic); dungeonManager.PlaceItem("Boss Key", transform.position); // Create Upgrades if (upgrades.Count > 0) { foreach (string upgrade in upgrades) { yield return(uiManager.Upgrade(upgrade)); } } // Destroy Enemies for (int i = 0; i < enemies.transform.childCount; i++) { Destroy(enemies.transform.GetChild(i).gameObject); } // Save Data player.GetComponent <PlayerController>().SaveData(false, true); } else { // Create Drops if (!SceneManager.GetActiveScene().name.Equals("Tutorial")) { dungeonManager.PlaceItem(drops[Random.Range(0, 12)], transform.position); } // Respawn Enemy if (dungeon != null && !den) { yield return(new WaitForSeconds(10)); dungeonManager.PlaceEnemy(dungeon, PlayerData.Difficulty, false); } } // Destroy Enemy Destroy(gameObject); }