private void IncreaseStrength() { if (powerStrength != Strength.x3) { powerStrength++; } if (powerStrength == Strength.x3) { ResetStrengthX3Countdown(); InvokeRepeating("StrengthX3Countdown", 1, 1); //Invoke("StrengthDown", strengthX3Duration); if (currentPower == Power.reverse) { scoreManager.AddCarryTheBall(); } } }