private void IncreaseStrength()
 {
     if (powerStrength != Strength.x3)
     {
         powerStrength++;
     }
     if (powerStrength == Strength.x3)
     {
         ResetStrengthX3Countdown();
         InvokeRepeating("StrengthX3Countdown", 1, 1);
         //Invoke("StrengthDown", strengthX3Duration);
         if (currentPower == Power.reverse)
         {
             scoreManager.AddCarryTheBall();
         }
     }
 }