コード例 #1
0
 private float GetHorizontalVelocityAbs(float x, float y)
 {
     if (y == 0)
     {
         return(rb.GlobalGravity() * x / 2 / jumpUpVelocity);
     }
     return((jumpUpVelocity - Mathf.Sqrt(jumpUpVelocity * jumpUpVelocity + 2 * y * (-rb.GlobalGravity()))) / 2 / y * x);
 }