よく使われるメソッド
よく使われるメソッド
よく使われるメソッド
よく使われるメソッド
void Start() { //Rotation is already done during the creation of the bullet. //We just have to add the velocity locally, adapt it to global world (TransformDirection) and let the shells hit the ground. bulletself.velocity = transform.TransformDirection(Vector3.right * speed); Rigidbody2D.DestroyObject(gameObject, lifeSpan); //Self destroyed after x (float) seconds }