public static void AccelerateTowards(this Rigidbody2D rigidbody, float targetSpeed, float deltaTime, Axes axes = Axes.XY) { rigidbody.AccelerateTowards(new Vector2(targetSpeed, targetSpeed), deltaTime, axes); }
public static void AccelerateTowards(this Rigidbody2D rigidbody, float targetAcceleration, float speed, Axis axis = Axis.XY) { rigidbody.AccelerateTowards(new Vector2(targetAcceleration, targetAcceleration), speed, InterpolationModes.Quadratic, axis); }