コード例 #1
0
ファイル: EnemyAI.cs プロジェクト: hadiDanial/GDU-Jam-2021
    internal virtual IEnumerator AttackCoroutine()
    {
        doneAttacking   = false;
        canAttack       = false;
        canDamagePlayer = true;
        rb.velocity     = Vector2.zero;
        enemy.ResetVelocityAndInput();
        //float sign = Mathf.Sign(enemy.input.x);
        Vector2 originalPosition = transform.position;
        float   x            = playerController.transform.position.x;
        float   y            = (canAttackVertically) ? playerController.transform.position.y : transform.position.y;
        Vector2 attackOffset = new Vector2(x, y);// - PLAYER_WIDTH * Vector2.right;//(Vector2)transform.position + (sign * attackDistance * Vector2.right).normalized * attackDistance;
        Tween   myTween      = rb.DOMove(attackOffset, attackTime);

        enemy.audioSource.PlayOneShot(attackClip);
        yield return(myTween.WaitForCompletion());

        canDamagePlayer = false;
        myTween         = rb.DOMove(originalPosition, attackTime / 2f);
        yield return(myTween.WaitForCompletion());

        timeToAttack = timeBetweenAttacks;
        rb.velocity  = Vector2.zero;
        yield return(new WaitForSeconds(pauseAfterAttackTime));

        canAttack     = true;
        doneAttacking = true;
    }
コード例 #2
0
    // Start is called before the first frame update
    void Start()
    {
        if (!targetPosition)
        {
            targetPosition = transform.GetChild(0).GetComponentInChildren <Transform>();
            //Debug.Log("update target position " + targetPosition);
        }
        DOTween.Init();
        rigidbody = GetComponent <Rigidbody2D>();
        Vector2 originPosition = rigidbody.position;

        //Vector3 myVector = Vector3.zero;
        //DOTween.To(() => myVector, x => myVector = x, new Vector3(3, 4, 8), 1);
        // transform.DOMove(new Vector3(2, 2, 2), 1);
        if (patrol)
        {
            Sequence seq = DOTween.Sequence();
            seq.Append(rigidbody.DOMove((Vector2)targetPosition.position, patrolTime));
            seq.AppendInterval(waitTime);
            seq.Append(rigidbody.DOMove(originPosition, patrolTime));

            seq.AppendInterval(intervalTime);
            seq.SetLoops(-1, LoopType.Restart);
        }
    }
コード例 #3
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 void OnFlingEnd()
 {
     isFalling     = true;
     head.velocity = Vector2.zero;
     feet.velocity = Vector2.zero;
     GrabTrigger.ResetGrab();
     feetCollider.isTrigger = true;
     tw = feet.DOMove(head.transform.position, extendTime).SetEase(Ease.OutQuad).OnComplete(OnFollowComplete);
 }
コード例 #4
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    // Update is called once per frame
    void FixedUpdate()
    {
        if (Input.GetButtonDown("Fire2") && !thrown && !onWayBack)
        {
            thrown = true;
            yoyo.transform.position = hand.position;
            sr.enabled = true;
            c.enabled  = true;
            if (Input.GetAxisRaw("Vertical") > 0)
            {
                point.position = target2.position;
            }
            else if (Input.GetAxisRaw("Vertical") < 0 && !pc.grounded)
            {
                point.position = target3.position;
            }
            else
            {
                point.position = target.position;
            }
            rb.DOMove(point.position, .5f);
            line.enabled = true;
        }

        if (line.enabled)
        {
            line.SetPosition(0, yoyo.transform.position);
            line.SetPosition(1, hand.position);
        }

        if (thrown && (Vector2.Distance(yoyo.transform.position, point.position) <= .3f))
        {
            onWayBack = true;
        }

        if (onWayBack)
        {
            rb.DOMove(hand.position, .5f);
        }

        if (onWayBack && (Vector2.Distance(yoyo.transform.position, hand.position) <= .3f))
        {
            thrown       = false;
            onWayBack    = false;
            sr.enabled   = false;
            c.enabled    = false;
            line.enabled = false;
        }
    }
コード例 #5
0
ファイル: Kone.cs プロジェクト: inonoa/tekiyoke2
    void Attack(Vector2 heroPos)
    {
        Vector2 thisToHero = heroPos - transform.position.ToVec2();
        Vector2 move       = thisToHero.normalized * firstAttackMove;

        rigidBody.DOMove(move, firstAttackDuration)
        .SetRelative()
        .SetEase(firstAttackEase)
        .OnComplete(() =>
        {
            DOVirtual.DelayedCall(firstAttackToSecondJump, () => ReJump(HeroDefiner.CurrentPos));
        })
        .GetPausable()
        .AddTo(this);
    }
コード例 #6
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    public IEnumerator DoShoot(Monster monster)
    {
        if (!Player.instance)
        {
            yield break;
        }
        Transform player           = Player.instance.transform;
        Transform monsterTransform = monster.transform;

        Vector2 toPlayer = (player.position - monsterTransform.position).normalized;

        transform.SetPositionAndRotation(monsterTransform.position, Quaternion.LookRotation(Vector3.forward, toPlayer));

        Tween myTween = rigidBody.DOMove((Vector2)monsterTransform.position + length * toPlayer, duration);

        yield return(myTween.WaitForStart());

        while (myTween.IsActive())
        {
            if (myTween.ElapsedPercentage() > fadeStart)
            {
                Color newColor = sprite.color;
                newColor.a   = Mathf.Lerp(1f, 0f, (myTween.ElapsedPercentage() - fadeStart) / (1 - fadeStart));
                sprite.color = newColor;
            }
            yield return(null);
        }

        //yield return myTween.WaitForCompletion();
        Destroy(gameObject);
    }
コード例 #7
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 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Pot" && this.gameObject.tag == "Hit")
     {
         collision.GetComponent <Pot>().Destroy();
     }
     if (collision.gameObject.CompareTag("Player") || collision.gameObject.CompareTag("Enemy") && collision.isTrigger)
     {
         Rigidbody2D hit = collision.GetComponentInParent <Rigidbody2D>();
         if (hit != null)
         {
             Vector2 difference = (hit.transform.position - transform.position).normalized * thrust;
             hit.DOMove(difference + hit.position, knockTime);
             if (collision.gameObject.tag == "Enemy")
             {
                 collision.GetComponent <Enemy>().Knock(hit, knockTime);
                 hit.GetComponent <Enemy>().currentState = EnemyState.stagger;
             }
             if (collision.gameObject.tag == "Player")
             {
                 collision.GetComponentInParent <PlayerMove>().Knock(knockTime);
                 hit.GetComponentInParent <PlayerMove>().currentState = PlayerState.stagger;
             }
         }
     }
 }
コード例 #8
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    void Start()
    {
        m_rb2d = GetComponent <Rigidbody2D>();

        Sequence sequence = DOTween.Sequence();

        switch (m_movementType)
        {
        case EMovementType.BETWEEN_TRANSFORM:
            sequence.Append(m_rb2d.DOMove(m_endPosition, m_duration));
            sequence.Append(m_rb2d.DOMove(m_startPosition, m_duration));
            sequence.SetLoops(-1);
            sequence.Play();
            break;
        }
    }
コード例 #9
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        /*
         * if (other.gameObject.CompareTag("breakable") && this.gameObject.CompareTag("Player"))
         * {
         *  other.GetComponent<Pot>().Smash();
         * }
         */
        if (other.gameObject.CompareTag(otherTag) && other.isTrigger)
        {
            Rigidbody2D hit = other.GetComponentInParent <Rigidbody2D>();
            if (hit != null)
            {
                Vector3 difference = hit.transform.position - transform.position;
                difference = difference.normalized * thrust;
                hit.DOMove(hit.transform.position + difference, knockTime);
                //hit.AddForce(difference, ForceMode2D.Impulse);

                if (other.gameObject.CompareTag("enemy") && other.isTrigger)
                {
                    hit.GetComponent <Enemy>().currentState = EnemyState.stagger;
                    other.GetComponent <Enemy>().Knock(hit, knockTime);
                }


                if (other.GetComponentInParent <PlayerMovement>().currentState != PlayerState.stagger)
                {
                    hit.GetComponent <PlayerMovement>().currentState = PlayerState.stagger;
                    other.GetComponentInParent <PlayerMovement>().Knock(knockTime);
                }
            }
        }
    }
コード例 #10
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    public override Tween GetTween(UniTween.UniTweenTarget uniTweenTarget)
    {
        Rigidbody2D rb = (Rigidbody2D)GetComponent(uniTweenTarget);

        switch (command)
        {
        case Rigidbody2DCommand.Move:
            return(rb.DOMove(vector2, duration, snapping));

        case Rigidbody2DCommand.MoveX:
            return(rb.DOMoveX(to, duration, snapping));

        case Rigidbody2DCommand.MoveY:
            return(rb.DOMoveY(to, duration, snapping));

        case Rigidbody2DCommand.Jump:
            return(rb.DOJump(vector2, jumpPower, numJumps, duration, snapping));

        case Rigidbody2DCommand.Rotate:
            return(rb.DORotate(to, duration));

        default:
            return(null);
        }
    }
コード例 #11
0
ファイル: Knockback.cs プロジェクト: boicy/ZeldaTutorial
    private void OnTriggerEnter2D(Collider2D other)
    {
        /*
         * Going to replace this with new damage system
         * if (other.gameObject.CompareTag(BREAKABLE_TAG) && this.gameObject.CompareTag(PLAYER_TAG))
         * {
         *  other.GetComponent<Pots>().Smash();
         * }
         */
        if (other.gameObject.CompareTag(otherTag) && other.isTrigger)
        {
            Rigidbody2D hit = other.GetComponentInParent <Rigidbody2D>();
            if (hit != null)
            {
                Vector3 difference = hit.transform.position - transform.position;
                difference = difference.normalized * thrust;
                //hit.AddForce(difference, ForceMode2D.Impulse);
                hit.DOMove(hit.transform.position + difference, knockTime);

                if (other.gameObject.CompareTag(ENEMY_TAG) && other.isTrigger)
                {
                    hit.GetComponent <Enemy>().currentState = EnemyState.stagger;
                    other.GetComponent <Enemy>().Knock(hit, knockTime);
                }

                if (other.GetComponentInParent <PlayerMovement>().currentState != PlayerState.stagger)
                {
                    hit.GetComponent <PlayerMovement>().currentState = PlayerState.stagger;
                    other.GetComponentInParent <PlayerMovement>().Knock(knockTime);
                }
            }
        }
    }
コード例 #12
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    public bool GetInput(int[] commandType)
    {
        //walk
        if (ArrayCompare(commandType, new int[] { 1, 1, 1, 2 }))
        {
            Vector2 currentPosition = new Vector2(transform.position.x, transform.position.y);
            thisRigidbody.DOMove(currentPosition + (Vector2.left * moveDistance), secondsToBeats, false);

            sprite1Animator.SetBool("Walking", true);
            sprite2Animator.SetBool("Walking", true);

            return(true);
        }
        //jump
        else if (ArrayCompare(commandType, new int[] { 3, 3, 1, 2 }))
        {
            Vector2 currentPosition = new Vector2(transform.position.x, transform.position.y);
            thisRigidbody.DOJump(currentPosition + (Vector2.up * jumpHeight), 0.5f, 0, secondsToBeats, false);

            sprite1Animator.SetBool("Jumping", true);
            sprite2Animator.SetBool("Jumping", true);

            return(true);
        }
        else
        {
            unmatchedCommand.Play();
            unmatchedCommandSprite.color = flashColor;
            return(false);
        }
    }
コード例 #13
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    public void Fling()
    {
        HoldPosition(false);
        Vector2 path = launcher.transform.localPosition.normalized * PowerBarMask.transform.localScale.y * maxLaunchDistance;

        tw = head.DOMove((Vector2)head.transform.position + path, extendTime).SetEase(Ease.OutQuad).OnComplete(OnFlingEnd);
    }
コード例 #14
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    public void OnGetDisturbed()
    {
        myCollider.enabled = false;

        ChangeSprites(flying);

        Vector2 direction;

        if (randomDirectin)
        {
            float rX = Random.Range(-1.0f, 1.0f);
            float rY = Random.Range(-1.0f, 1.0f);

            direction = new Vector2(rX, rY);
        }
        else
        {
            direction = specificDireciton.normalized;
        }

        direction   *= range;
        direction.x += transform.position.x;
        direction.y += transform.position.y;

        myRB.DOMove(direction, flyTime).SetEase(flyingEasing).OnComplete(
            () => { myCollider.enabled = true;
                    ChangeSprites(standing); }
            );
    }
コード例 #15
0
ファイル: Hero.cs プロジェクト: inonoa/dryeyeblade
    void Start()
    {
        life.Life.Subscribe(lf =>
        {
            if (lf == life.LifeMax)
            {
                return;
            }
            if (lf == 0)
            {
                canMove = false;
                speed   = Vector2.zero;
                rigidBody.constraints = RigidbodyConstraints2D.FreezeAll;
                _State.Value          = EState.Dead;
                return;
            }

            rigidBody
            .DOMove(-EyeDirection.Value.ToVec2() * param.KnockBackDistance, param.StunTime)
            .SetRelative()
            .SetEase(Ease.OutQuad)
            .OnComplete(() => _State.Value = EState.Normal);
            _State.Value = EState.Damaged;
        });

        _Current.Value = this;
    }
コード例 #16
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 public override void Ability(Vector2 playerPosition, Vector2 playerFacingDrection, Animator playerAnimator = null, Rigidbody2D playerRigidbody = null)
 {
     if (playerRigidbody)
     {
         Vector3 dashVector = playerRigidbody.transform.position + (Vector3)playerFacingDrection.normalized * dashForce;
         playerRigidbody.DOMove(dashVector, duration);
     }
 }
コード例 #17
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    public IEnumerator DiveAtTarget()
    {
        lastPosition = transform.position;
        var tarPos    = targetPosition.position;
        var returning = false;

        //rb.velocity = ExtensionMethods.CalculateTrajectoryWithTime(transform.position, targetPosition.position, projectileTravelTime);
        rb.DOMove(targetPosition.position, projectileTravelTime);
        var startTime = Time.time;

        while (true)
        {
            var dist = Vector2.Distance(transform.position, tarPos);
            if (!returning)
            {
                if (dist < 1.5f)
                {
                    rb.velocity = Vector2.zero;
                    Knockback();
                    yield return(new WaitForSeconds(aftermathDelay));

                    //rb.velocity = ExtensionMethods.CalculateTrajectoryWithTime(transform.position, lastPosition, projectileTravelTime * 0.5f);
                    rb.DOMove(lastPosition, projectileTravelTime * 0.5f);
                    tarPos    = lastPosition;
                    returning = true;
                }
            }
            else
            {
                if (dist < 4f)
                {
                    rb.velocity = Vector2.zero;
                    yield break;
                }
            }
            if (Time.time > startTime + 2f)
            {
                rb.velocity = Vector2.zero;
                yield break;
            }

            yield return(new WaitForEndOfFrame());
        }
    }
コード例 #18
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    public IEnumerator Dash(float duration)
    {
        Vector3 dashVector = rb.transform.position + (Vector3)input * dashForce;

        rb.DOMove(dashVector, duration);
        Physics2D.IgnoreLayerCollision(10, 11, isDashing = true);
        yield return(new WaitForSeconds(duration));

        Physics2D.IgnoreLayerCollision(10, 11, isDashing = false);
    }
コード例 #19
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 public override void Ability(Vector2 monsterPosition, Vector2 monsterFacingDirection, Vector3 mousePosition,
                              Vector3 attackDirection, Animator monsterAnimator = null, Rigidbody2D monsterRigidBody = null)
 {
     if (monsterRigidBody)
     {
         Vector3 dashVector = monsterRigidBody.transform.position +
                              (Vector3)monsterFacingDirection.normalized * dashForce;
         monsterRigidBody.DOMove(dashVector, duration);
     }
 }
コード例 #20
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    IEnumerator Tween(Vector2 direction)
    {
        isKnockingback = true;

        Tween tween = rigidBody.DOMove((Vector2)transform.position + force * direction.normalized, duration);

        yield return(tween.WaitForCompletion());

        isKnockingback = false;
    }
コード例 #21
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    public void AttackDash(float thrust, float time)
    {
        Rigidbody2D enemyRb = GetComponent <Rigidbody2D>();

        if (enemyRb != null)
        {
            Vector3 difference = transform.position - other.transform.position;
            difference = difference.normalized * thrust;
            enemyRb.DOMove(enemyRb.transform.position - difference, time);
        }
    }
コード例 #22
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    public void KnockbackActive(float thrust, float time)
    {
        Rigidbody2D enemyRb = GetComponent <Rigidbody2D>();

        if (enemyRb != null)
        {
            Vector3 difference = transform.position - player.transform.position;
            difference = difference.normalized * thrust;
            enemyRb.DOMove(enemyRb.transform.position + difference, time);
        }
    }
コード例 #23
0
ファイル: DashAbility.cs プロジェクト: dgboy/G08-LH
 protected override void Ability(
     Vector2 position, Vector2 facingDir,
     Animator animator = null, Rigidbody2D rigidbody = null
     )
 {
     if (rigidbody)
     {
         Vector3 temp       = (Vector3)facingDir.normalized * dashForse;
         Vector3 dashVector = rigidbody.transform.position + temp;
         rigidbody.DOMove(dashVector, duration);
     }
 }
コード例 #24
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 public virtual void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag(attackData.damageTag) && other.isTrigger)
     {
         Rigidbody2D hitObject = other.GetComponentInParent <Rigidbody2D>();
         if (hitObject != null)
         {
             hitObject.DOMove((Vector3)hitObject.transform.position + attackData.direction * attackData.knockForce, attackData.knockDuration);
             other.GetComponent <Hurtbox>().TakeDamage(attackData);
         }
     }
 }
コード例 #25
0
ファイル: Player.cs プロジェクト: SexyMg/Multy_Isaac
    public void Hit(int Damage,string HitName,float nuckBackDistance,Vector3 pos=default(Vector3),bulletType type=bulletType.common) //공격받을때 공격한사람 이름도 받음
    {
        if (passive.padding > 0)
            nuckBackDistance = 0;
        if (!isSuper&&pv.IsMine && !isDead && !SUPERRRRRRR)
        {
            switch (type)
            {
                case bulletType.snow:
                    break;
                case bulletType.mushroom:
                    break;
                case bulletType.electric:
                    pos=Vector3.zero;
                    canMove = false;
                    rb.velocity=Vector2.zero;
                    rb.DOMove(transform.position, nuckBackTime*2).SetEase(nuckBackEase).OnComplete(()=> { if(!isDead) canMove = true; });
                    break;
            }
            
            hitSound();

            if (pos != Vector3.zero&& nuckBackDistance!=0)
            {
                Vector3 dir = (transform.position - pos).normalized;
                canMove = false;
                rb.velocity=Vector2.zero;
                rb.DOMove(transform.position+dir * nuckBackDistance, nuckBackTime).SetEase(nuckBackEase).OnComplete(()=> { if(!isDead) canMove = true; });   
            }

            if (PhotonNetwork.OfflineMode) 
                flashWhiteRPC();
            else
                pv.RPC("flashWhiteRPC",RpcTarget.All); 
            
            isFight();
            if(statMgr.Hit(Damage))
                Die(HitName);
        }
    }
コード例 #26
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    private void MoveTo(Vector3 newDodgePos, float speed)
    {
        rb.velocity        = Vector2.zero;
        rb.angularVelocity = 0.0f;
        transform.rotation = new Quaternion(0, 0, 0, 0);

        if (playerMoveTween != null)
        {
            playerMoveTween.Kill();
        }

        playerMoveTween = rb.DOMove(newDodgePos, speed).SetEase(Ease.InOutQuad);
    }
コード例 #27
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    void FixedUpdate()
    {
        if (Input.GetMouseButtonUp(0) && !isDead)
        {
            var pointToMoveTo = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            pointToMoveTo.z = gameObject.transform.position.z;
            var headingVector = (pointToMoveTo - transform.position).normalized;

            var distance = Vector2.Distance(transform.localPosition, pointToMoveTo) / inverseSpeed;
            distance = distance > 3 ? distance : 1f;
            body.DOMove(pointToMoveTo, distance * 1f);
        }
    }
コード例 #28
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    // public float damage;

    /*private void OnTriggerEnter2D(Collider2D other)
     * {
     *
     *  if (other.gameObject.CompareTag(otherTag) && other.isTrigger)
     *  {
     *      Rigidbody2D hit = other.GetComponentInParent<Rigidbody2D>();
     *      if (hit != null)
     *      {
     *          Vector3 difference = hit.transform.position - transform.position;
     *          difference = difference.normalized * thrust;
     *          hit.DOMove(hit.transform.position + difference, knockTime);
     *          //hit.AddForce(difference, ForceMode2D.Impulse);
     *
     *          if (other.gameObject.CompareTag("enemy") && other.isTrigger)
     *          {
     *              hit.GetComponent<Enemy>().currentState = EnemyState.stagger;
     *              other.GetComponent<Enemy>().Knock(hit, knockTime);
     *
     *          }
     *
     *          if(other.gameObject.CompareTag("Player"))
     *          {
     *              if(other.GetComponentInParent<PlayerMovement>().currentState != PlayerState.stagger)
     *              {
     *                  hit.GetComponent<PlayerMovement>().currentState = PlayerState.stagger;
     *                  other.GetComponentInParent<PlayerMovement>().Knock(knockTime);
     *              }
     *          }
     *
     *
     *      }
     *
     *  }
     * }*/

    public void OnTriggerEnter2D(Collider2D other)
    {
        if (other.gameObject.CompareTag(otherTag) && other.isTrigger)
        {
            Rigidbody2D temp = other.GetComponentInParent <Rigidbody2D>();
            if (temp)
            {
                Vector2 direction = other.transform.position - transform.position;
                temp.DOMove((Vector2)other.transform.position +
                            (direction.normalized * thrust), knockTime);
            }
        }
    }
コード例 #29
0
    void FixedUpdate()
    {
        if (CharManager.Instance.MainChar.Hp <= 0)
        {
            animator.Play("Dead");
            return;
        }
        if (Input.GetMouseButtonDown(0) && CanBite)
        {
            AttackFSM.SendEvent("Bite");
            BiteTween = rb.DOMove(FollowPoint.position, 0.5f).OnPlay(BiteStart).OnComplete(BiteEnd).SetEase(Ease.OutCubic);
            MusicSystem.Instance.PlaySound(eSound.ZonbieHit);
        }
        if (!biting)
        {
            rb.MovePosition(rb.position + MoveVelocity * Time.fixedDeltaTime);
            if (MoveVelocity == Vector2.zero)
            {
                animator.Play("Idle" + LastFacing.ToString());
            }
            else
            {
                animator.Play("Walk" + LastFacing.ToString());
            }
            PlayerFacing();
        }
        else
        {
            animator.Play("Attack" + LastFacing.ToString());
            PlayerFacing(FollowPoint);
        }

        if (Input.GetKeyDown(KeyCode.L))
        {
            transform.position += new Vector3(1, 0, 0);
        }
        if (Input.GetKeyDown(KeyCode.J))
        {
            transform.position += new Vector3(-1, 0, 0);
        }
        if (Input.GetKeyDown(KeyCode.I))
        {
            transform.position += new Vector3(0, 1, 0);
        }
        if (Input.GetKeyDown(KeyCode.K))
        {
            transform.position += new Vector3(0, -1, 0);
        }
    }
コード例 #30
0
    private void DoubleClick()
    {
        if (Input.GetButtonDown("Fire1"))
        {
            if ((Time.time - lastClickTime < catchTime) && !dash && IsAir)
            {
                //dash
                Vector3 _dir  = GameManager.instance.mainCamera.ScreenToWorldPoint(Input.mousePosition) - transform.position;
                float   angle = Mathf.Atan2(_dir.y, _dir.x) * Mathf.Rad2Deg;
                dashDir.transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
                Vector3 vec = dashDir.transform.eulerAngles;
                vec.z = Mathf.Round(vec.z / 90) * 90;
                dashDir.transform.eulerAngles = vec;
                dash = true;
                rigid.DOMove(transform.position + dashDir.transform.right * 3, 0.5f).SetEase(Ease.InOutCubic).OnComplete(() => { dash = false; });

                audio.clip = dashClip;
                audio.Play();

                Invoke("DashCancel", 0.5f);
                if (vec.z == 180)
                {
                    SagAnim();
                }
                if (vec.z == 360)
                {
                    SolAnim();
                }
                if (vec.z == 90)
                {
                    YukariAnim();
                }
                if (vec.z == 270)
                {
                    AsagiAnim();
                }

                /*
                 * Sequence mySequence = DOTween.Sequence();
                 * mySequence.Append(rigid.DOMove(transform.position + dashDir.transform.right * 3, 1).SetEase(Ease.InOutCubic))
                 * .Append(transform.DOScale(new Vector3(1.3f, 1, 1),1))
                 * .PrependInterval(1)
                 * .Insert(0, transform.DOScale(new Vector3(1, 1, 1), mySequence.Duration()));
                 */
            }

            lastClickTime = Time.time;
        }
    }