public void MainMenu() { DestroyObject(spawner); spawner = Instantiate(SpawnerPrefab); spawner.transform.position = Vector3.zero; scoreKeeper.SetActive(false); touch2.SetActive(false); menuButton.SetActive(false); spawner.SetActive(false); touch1.SetActive(true); title.SetActive(true); planebutton.SetActive(true); instruction.SetActive(true); indicator.SetActive(true); quitButton.SetActive(true); controller.ResetToMenu(); }