// Update is called once per frame public void TransferFuelFromHangarToPlane(int count) { if (planeController.publicLiters + count <= planeController.maxLiters && playerStats.fuel >= count) { float addedFuel = planeController.AddFuel(count); playerStats.RemoveFuel(addedFuel); playerStats.SavePlayer(); } else { Debug.Log("Cannot add passengers to plane."); } }