// Update is called once per frame public void TransferPedsFromHangarToPlane(int count) { if (planeController.publicPassengers + count <= planeController.maxPassengers && playerStats.passengersWaiting >= count) { int addedPeds = planeController.AddPassengers(count); playerStats.RemovePassengers(addedPeds); playerStats.SavePlayer(); } else { Debug.Log("Cannot add passengers to plane."); } }