private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { player.TakeDamage(30); Destroy(gameObject); } else if (collision.CompareTag("Escort")) // One shot escort { player.DamageEscort(); Destroy(gameObject); Destroy(collision.gameObject); } else if (collision.CompareTag("Bullet")) // Take damage { health--; Destroy(collision.gameObject); if (health <= 0) { Destroy(gameObject); } } }