public void MainMenu()
 {
     DestroyObject(spawner);
     spawner = Instantiate(SpawnerPrefab);
     spawner.transform.position = Vector3.zero;
     scoreKeeper.SetActive(false);
     touch2.SetActive(false);
     menuButton.SetActive(false);
     spawner.SetActive(false);
     touch1.SetActive(true);
     title.SetActive(true);
     planebutton.SetActive(true);
     instruction.SetActive(true);
     indicator.SetActive(true);
     quitButton.SetActive(true);
     controller.ResetToMenu();
 }